Code.org’s “Course F” introduces variables in coding, helping students understand how data is stored and used within a program. They learn to apply variables to keep track of information in simple games or applications.
Beginner-Friendly
Creating Simple Algorithms
Code.org’s “Course D” introduces students to algorithms and patterns. They solve puzzles by creating step-by-step algorithms and practice debugging to understand how to correct errors in programming
Exploring Events in Scratch Jr.
Using Scratch Jr., students create a short animation by combining different event blocks. This lesson introduces the concept of events that trigger specific actions, helping students understand cause and effect in programming.
Introduction to Sequencing
Using Code.org’s “Course C” (available for K-5), students are introduced to sequencing by using drag-and-drop programming blocks to solve puzzles. They learn that the order of commands matters to achieve a desired outcome.